When targeting a Boss, will only attack the Boss (not all enemies) and will ignore 50% of the target’s DEF. Has a 75% chance of placing a debuff for 1 turn. When used against bosses, will instantly activate any debuffs, including debuffs placed by this Skill.Ī3 – Cyan Slash – 5 Turn Cooldown (books to a 4 turn)Īttacks all enemies. Also, places a buff on this Champion for 2 turns. Each hit has a 75% chance of placing for 3 turns. Also fills this Champion’s Turn Meter by 15% when used against bosses.Ī2 – Hailburn – 4 Turn Cooldown (books to a 3 turn)Īttacks 3 times at random. ![]() Has a 45% chance of placing a 60% debuff for 2 turns. Stalwart gear is also a fantastic way to mitigate additional damage to the champions casting this ability, and this is particularly great against the Clan Boss as the damage number the ally protector takes does not scale with the Demon lords damage it stays as it is on turn one.Attacks 1 enemy. Ally Protection is particularly strong in end game content where your team is taking severe levels of damage but be careful to make sure the champion casting this skill has high HP and Defence to mitigate the extra damage they will take. This effect will not protect your allies from passive damage such as poison, HP Burn, or self-inflicted damage through skills though. The reason for this is a champion casting ally protection will absorb a % (25 or 50% depending on the skill) of the damage their Allies should be taking. ![]() Ally Protection is the best defensive buff that anyone can place as it will keep your team alive. And finally, the Most important thing you should know about Clan Boss and setting up your team to face him with a non-unkillable team is Damage Mitigation or in other words Ally Protection.
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